Monday, 1 April 2013

Mosque (background buildings)

It was really important to have some sort of vista in the background to more depth to the environment, i need to try and fake the hotel being in amongst other buildings. The mosque dome was a must as it tells so much story of the setting and is instantly recognizable.

Environment map (cubemap) was very important to reflect the sky on the dome and sell the material


There is no need to model any sort of base, they can float because of the line of sight.


3DS max mesh

The meshes/textures are very simple as they will only be seen far away or through glass



No comments:

Post a Comment