Monday, 15 April 2013

Bedroom Update

Blocked out the bedroom today, everything is placeholder at the moment until i work out the design. Want to include a fireplace and windows looking out over the city.

Sunday, 14 April 2013

Update Easter Screenshots

So still  very much WIP with just over a month to go but can defenatly see the end in sight. Just need to finish the bedroom and make many more assets.

Reception (start)



Courtyard Stairway

Saturday, 13 April 2013

Cloth and curtains

Cloth is a big part of the environment and i will allow myself time to make a variety of drapes and curtains. Still need to make table cloth and drapes over the sofas.

Curtains will be reused with material alterations

Dynamic cloth is affected by wind in some areas of the level and really helps to bring movement realism to the environment.

Thursday, 11 April 2013

Assets - Furniture

So many more furniture assets to make! By planning out the asset production i hope to be able to reuse textures and mesh elements to build multiple variations of assets quickly.

Sofas/ foot stool needs cushions and drapes and coffee tables and more plants...

Shutters/doors easily reusable (planning to animate when opened if i have time)

Sunday, 7 April 2013

Assets - Pots and Crates

Pots are everywhere in reference i collected so i need to make multiple variations in size and shape. By keeping the handles and lids separate assets i can build variations in engine. Crates although unusual in a hotel environment they are essential in any FPS! so i have made two variations so fare and may make two more.

Saturday, 6 April 2013

Foliage Assets

The courtyard area has throughout the project been difficult to populate  because of the large open space it appears very bare and unfinished. To try and break up the repetion i built some dense foliage assets (ivy+trees). The result was really impressive and transformed the atmosphere of the courtyard, ageing the structure and bringing some story/personality.

Ivy need to drape across the arches and sit onto ledges ect. I made a vine decal which is projected under the ivy to help blend the ivy to the wall. (decal not visible in this screeny)

To try and bring more color to the environment and break up the tree's leaves i wanted to some blossom in light shades of pink. This allowed me to bring in another particle effect of falling blossom which is an adjustment from a falling leaves preset.

Falling blossom particle effect

Tree 3DS max

Monday, 1 April 2013

Mosque (background buildings)

It was really important to have some sort of vista in the background to more depth to the environment, i need to try and fake the hotel being in amongst other buildings. The mosque dome was a must as it tells so much story of the setting and is instantly recognizable.

Environment map (cubemap) was very important to reflect the sky on the dome and sell the material

There is no need to model any sort of base, they can float because of the line of sight.

3DS max mesh

The meshes/textures are very simple as they will only be seen far away or through glass