Wednesday, 20 February 2013

Update


Remodeled the roof to arch down and sit on top of the arches. The roof silhouette helped break the square opening above.


Although the player wont be at a angle to see the roof tiles i thought i would include it to allow me to take screenshots of the courtyard from above 


Modeled a large door frame to the Mosque which is a extended part of the project if i get time.  


The diffuse didn't sit well in the level, the dark green was too overpowering so i adjusted the hue in engine


The fountain is using a water volume on top of the base mesh and a water particle effect above. Haven't modeled the fountain itself yet, however i think i might adjust the fountain base to be circular and experiment with the particle effect to be more realistic. 




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