Wednesday, 20 February 2013


Remodeled the roof to arch down and sit on top of the arches. The roof silhouette helped break the square opening above.

Although the player wont be at a angle to see the roof tiles i thought i would include it to allow me to take screenshots of the courtyard from above 

Modeled a large door frame to the Mosque which is a extended part of the project if i get time.  

The diffuse didn't sit well in the level, the dark green was too overpowering so i adjusted the hue in engine

The fountain is using a water volume on top of the base mesh and a water particle effect above. Haven't modeled the fountain itself yet, however i think i might adjust the fountain base to be circular and experiment with the particle effect to be more realistic. 

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