Monday, 26 November 2012

UDK Vehicle Scene

I've built my scene in UDK to render, not quite finished yet but almost. Will be adding some buildings in the background out of the window and some small details inside.

Sunday, 18 November 2012

Texturing Complete

Ive finished the texturing of my model and have no stared building my scene. The textures include diffuse, normal, specular and self illumination. I intend to include a cube map for reflections too. All renders in max. 

Thursday, 15 November 2012

Vehicle update

 Diffuse almost finished, moving on to normal and secular then will build scene and add emessive lights and reflections

Monday, 29 October 2012

Decals Lighting Sounds and Skydome

Decal materials (sand and oil)

 Emisive lights inside

 Sounds added as general ambient wind and construction site looped and more specific sounds like this radio

Skydome with rotating clouds and slight hue change across horizon